![]() The soundscripts' activation condition depends on which one it is e.g. ![]() ![]() Most add-on weapons don't have special reload sounds played in third person, but one can use the “find” reload to play a new one if there is no reload sound. The event which handles this best is animation_event, with “find” attack primary. Note that some weapon bases, like M9K, don't work in a way that allows PAC to override soundscripts. HL2 stuff is in the gmod wiki but add-on weapons' soundscripts have to be found in game sounds. You can browse the list of soundscripts by double-clicking, expanding, the game sounds category in the PAC asset browser. Read more on Soundscripts in the Valve Developer Community: Finding Soundcripts You can modify weapon sounds using Soundscripts, which the Source Engine uses and the PAC sound part allows to use them to replace sounds.
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